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AI Insights · Timothy · June 2022

Top 5 Cooking Games Performance in the US - Q2 2022

Discover the performance of the top 5 cooking games in the US for Q2 2022, with insights on downloads, revenue, and active users.

Top 5 Cooking Games Performance in the US - Q2 2022

In the second quarter of 2022, the top 5 cooking games in the United States on a unified platform showcased varied performance metrics across downloads, revenue, and active users. Here’s a closer look at each game:

Cooking Madness-Kitchen Frenzy from ZenLife Games Pte. Ltd. saw a notable decline in weekly downloads, starting at approximately 136K in late March and dropping to 66K by the end of June. Despite this, the game maintained a relatively steady weekly revenue, peaking at around $457K at the beginning of the quarter and finishing at $361K. Weekly active users fluctuated slightly but stayed robust, beginning at 486K and ending at 527K.

Cooking Diary® Restaurant Game by Mytona Limited had a consistent performance in terms of weekly downloads, starting at 8.8K and gradually increasing to 14K by the end of June. Weekly revenue showed a slight downward trend, starting at $334K and ending at $289K. The game’s weekly active users remained relatively stable, with a minor dip from 192K to 187K.

Bingo Frenzy™-Live Bingo Games from VERTEX GAMES PTE. LTD. experienced fluctuations in weekly downloads, ranging from 10K to a high of 13K. The game’s weekly revenue showed a downward trend, starting at $230K and ending at $158K. Weekly active users were relatively stable, hovering around 87K to 97K throughout the quarter.

Love & Pies - Merge Mystery by Trailmix Ltd saw an upward trend in weekly downloads, peaking at around 21K in late May before declining to 14K by the end of June. The game’s weekly revenue remained steady, starting at $154K and ending at $170K. Weekly active users showed consistent growth, beginning at 54K and reaching 78K by the end of the quarter.

Cooking Fever: Restaurant Game from Nordcurrent UAB maintained stable weekly downloads, starting at 58K and ending at 59K. The game’s weekly revenue fluctuated slightly but remained steady, starting at $153K and ending at $149K. Weekly active users showed minor fluctuations, starting at 399K and ending at 395K.

These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: June 2022